
If you’re a completionist, you might get closer to five or six, just as a rough estimate. If you want to take your time learning the game, I think you’d get a few hours out of it.

Most of the replay value from this game will come from configuring different options from the options menu, such as the difficulty. This didn’t bother me particularly, but I’m sure there are quite a few hard-core players out there raising their pitchforks over issues like this, so it bears addressing, if only as a bit of forewarning. Something a bit more bothersome would be the fact that this game plays at 30 frames per second as opposed to the 60 FPS standard set by the other versions. I can understand how many people would be put off by this, but it really doesn’t harm anything in and of itself. Whenever transitioning into a match or the end of one, the cartridge seems to need a five second load time. There’s one issue with this particular version that really does need mentioning, and that’s the load times. Versus mode pits you against another player in one-on-one combat.

While the last one basically what you configure various options (such as number of rounds and whether or not you want time limits and how long set time limit is) as the name implies, the arcade mode takes you through the affirmation stories of each character, facing eight opponents along the way. Gameplay in this game breaks down to three modes: arcade, versus, and option. These stories only manifest themselves in the endings for each character. Some are considered canon the main series, and some are not. Each character has their own story told through the arcade mode of the game. Basically, it chronicles the random adventures of the Street Fighter cast between the events of the original game and Street Fighter II. Anyway, the story of Street Fighter Alpha 2, in its most basic form is a revamp of the first game bearing the Alpha name. I honestly never thought it actually have to use this section. I suppose though that it really all comes down to taste in the end, and this game soundtrack didn’t grab me like it probably should have.įunny. In fact, if I’m being honest, I’d say that the previous SSF2 port had better instrumentation.

It’s not that they’re bad per se, they’re just sort of average. They try to re-create the themes from the original game, and they do an okay job, in their defense, but they just come off as rather cheap knockoffs that are comparable to their original versions. You can tell what they’re saying most of the time, and most of it is limited to just a few phrases and grunts here or there, but it’s certainly noticeable. The chatter and basic sound effects in this game so muffled that it sounds like everyone is pretty much talking (and fighting) through a pillow, and the sticks out incredibly badly with the announcer. I’m probably comparing apples to oranges in a way, as no port of that era was arcade-perfect, but it’s just the slightest bit off putting. The characters themselves look…okay, certainly not as clean as their counterparts. Everything from the intro to the stages themselves are actually quite lovingly recreated based on their arcade counterparts. Graphically, this game is, by the standards and limitations of the system, pretty good. There is, however, one port that tends to get overlooked: the Super Nintendo version, and that’s what we’ll be looking at today. I’m sure many people know of the PSX port, as it’s the one that is considered by many to be a classic of their childhoods. Street Fighter Alpha 2 was released not only in the arcades, but on quite a number of consoles over the course of 1996. I figure that in the spirit of that (as well as just being bored, I guess), I decided to take a look back at an interesting iteration in the franchise as a whole. As a matter of fact, the fifth numbered installment comes out in about a month.

As many of you no doubt know by now, the latest incarnation of the long-running Street Fighter franchise is soon to be upon us.
